User Experience Researcher & Designer
"Isn't she adorable? I'm so proud." – my mom
Gamer, Adventurer, & Historian
Combining my love for Archaeology and UX has been an amazing experience. Not only does History have different forms of UX and revision, but it’s an excellent study of human patterns and culture – turning into a way you’re designing for the entire human experience.
Creativity has always been one of my strong suits. From writing, to reading, to gaming – all these different forms have helped me in my life to become more confident in who I am.
I received a Bachelor of Science in Anthropology and a Master of Arts in History from Cal Poly Pomona. I studied abroad at the American College of Greece during my undergraduate, where I focused on research of pottery shards and art patterns from the Laconian region of Greece. All of these avenues gave me a unique perspective on user experience, and the ability to research into any subject.
When I'm not designing, I'm working on that "book" I always said I'd write. I can also be found playing competitive mode in Marvel Rivals. Let me know your rank, and we can team up!
Tools i use





Experience
Oct 2025
PRODUCT DESIGNER
- Redesigned multiple assessment workflows to reduce nurse clicks and streamline case reviews, significantly improving speed and accuracy of documentation by 33%.
- Familiarity and able to design for Salesforce using and matching their design system.
- Mapped end-to-end nurse and care manager journeys, identifying obstacles and system inefficiencies that informed new designs to improve workflows.
- Delivered research backed workflow updates for patient communication options and enhancing nurse usability.
- Created scalable design assets in Figma and FigJam, developing documentation that improved team alignment and future iteration speed.
- Conducted shadowing and observational research with nurses to understand connection workflows, producing journey maps and insights used to redesign referral processes.
- Collaborated closely with stakeholders and compliance teams to ensure all design updates met audit and regulatory requirements.
Aug 2022
PRODUCT DESIGNER
- Designed and launched multiple feature MVPs in collaboration with cross-functional teams.
- Enabled patients to better track clinical calls to advance the company’s engagement goal.
- Synthesized qualitative insights into an actionable research report, which served as a reference for new communication workflows and reminder systems.
- Championed inclusive design principles by ensuring usability for older, chronically ill users, balancing accessibility, clarity, and minimal cognitive load.
- Partnered with engineering to scope technical feasibility and deliver iterative design updates efficiently, contributing to accelerated launch timelines.
- Supported multiple design efforts across onboarding flows, admin panel redesigns, and cross-functional enrollment research, improving internal and patient-facing experiences.
- Recognized for exceptional interview facilitation skills.
Sr. project historian
Sep 2021
ux designer
- Managed User Testing and created prototypes for interactive feature flows.
- Set up a formal design system to maintain brand identity and improve user recognition.
- Created an onboarding flow that increased review and rating frequency.
- Worked closely with frontend and backend developers to understand app functionality.
- Utilized Jira to ensure cross-team communication and tasks.
- Assisted in interviewing design interns.
Oct 2020
ux designer
• Conducted user interviews to discover patterns of female behavior regarding period products.
• Applied ethnographic research to ensure empathetic design and accessibility when it came to women of different cultures and backgrounds.
• Iterated prototype and ensured human-centered design.
• Synthesized survey data into measurable feedback, moderated the usability test phases of the final vending machine UI.
• Research and data allowed our client to meet with the Golden State Warriors and MGM Resorts to pitch to the company and sell the product
July 2020
ux research & design fellow
• Designed wireframes and interactive prototypes through Sketch, Adobe, and InVision.
• Involved over 400 hours of professional training while utilizing a hands on approach to practice design skills, team collaboration, and client relationships.



